Click through the gallery below to learn more about our 2015 exhibitors.
ArtLifting is a social impact company that has created a scalable art marketplace that provides homeless and disabled individuals the opportunity to earn their own income.
To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium. Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. Escape from a psychological nightmare set in a dark and surreal Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by 'The Grandchildren' as you uncover clues to understanding just where and what you are. Albino Lullaby is set for initial release on the PC in September and will be fully VR compatible.
Eyewire is a citizen science human-based computation game that aims to map neurons in the brain. It is available to the public to play online, and players reconstruct 3D images of neurons and contribute to neuroscience research as they solve 3D puzzles.
NYCResistor designed new wearable LEDs and controllers for Brooklyn Ballet to create the Snowfall tutus and LED Shirt.
Luke Vink is a hardware-interface designer originally from New Zealand and the Netherlands. His focus is on enhancing humanity through technology, blurring lines between the two through research that ranges from personal robotics and interactive installations to health products, wellness applications and expressive media. He is currently researching a Master of Science at the MIT Media Lab under the Tangible Media Group and will be showcasing his project called The Bloom. The Bloom takes a popular toy, the “Spindle Toy” and turns it into a modular music visualization.
limeSHIFT is a platform that brings public artists to innovative organizations with strong social values. We help companies better engage their employees and community by creating an artistic expression of their values either through commissioned pieces or a curated exhibit of previous work that embodies the company identity. By leveraging the unique collaborative and co-creation skills of the public artist, we turn corporate spaces into works of art. In this way, we support and showcase public artists. We also invest in the production of socially engaged public art through our innovative business model.
deakin motion.lab is a creative consultancy that intersects research, art and technology to deliver state-of-the-art innovative solutions. Bringing movement, performance, data and creativity together, Deakin Motion.Lab provides movement-based creative technology for a wide range of industries, including games, events, film, advertising and performance solutions.
Auro-3D is a next generation audio format that delivers a full three-dimensional sound spread capable of reproducing natural acoustic space.
Tekuma works with hosts and artists to create micro galleries within vacation rentals (i.e. Airbnb). They impact the visual arts through the sharing economy and technology, and their goal is to make getting physical exposure affordable for those who create. Their network of emerging artists focus on the innovation and future of art.
Open Style Lab brings accessibility into fashion by creating functional and stylish apparel for people with disabilities. The team lives out its mission to make accessible apparel for people of all abilities through a two pronged approach: (i) multidisciplinary project-based educational programs to accelerate the creation of novel clothing solutions with and for people with disabilities, and (ii) development of potentially marketable designs from our educational program through research partnerships with established apparel companies, for ultimate distribution through our partners' sales channels. Open Style Lab is working with experts from design, engineering, occupational therapy, clients with disabilities, and partnering with commercial and non-profit sponsors to create a more beautiful and inclusive world.
Brooklyn Ballet, a contemporary ballet company based in Brooklyn, New York, joins forces with NYC Resistor, a hacking collective, to create a unique collaboration between artistry and technology. Lynn Parkerson, Brooklyn Ballet's Artistic Director, presents works from Brooklyn Ballet's repertory including excerpts from The Brooklyn Nutcracker. In the Nutcracker’s Snow scene, Parkerson and collaborator Nick Vermeer have worked together to dream and design a techno tutu, a motion sensor skirt that mimics the pattern of falling snow with LED lights as each performer dances through the scene. In addition to ballerinas' motion sensor tutus, a more intricately crafted and programmed costume design will be displayed by hip hop dancer Mike "Supreme" Fields as Drosselmeyer.
Electric Objects, a computer made for art
ProprioLoop is an interactive motion visualizer designed to train a mover's attention to consciously consider non-visual sensory input in the movement decision-making process. With visuals that amplify and highlight physically sensible differences in movement, such as sudden or sustained changes in momentum, the audience gains access to the more intimate, subjective experience of the mover. PrioprioLoop was created by Caitlin Sikora, Eozin Che, and Chanwook Min. Caitlin received her MFA in Dance at NYU Tisch School of the Arts and is now pursuing her MS at NYU Polytechnic School of Engineering in Integrated Digital Media. Eozin and Chanwook are a recent graduate and current student of the ITP program at Tisch.
Kel O'Neill is one half of Jongsma + O’Neill, a Dutch-American filmmaking team working at the intersection of documentary, art, and technology. Jongsma + O’Neill are the creators of the Emmy-nominated interactive documentary “Empire” (POV/PBS), pictured here.