Eitan Glinert // Fire Hose Games, Fire Chief // Panel Moderator
Eitan Glinert is the founder of the Boston indie studio Fire Hose Games. Awesome! He got his start in 2005 working on the educational immunology game Immune Attack, after which he went to MIT and created the visually impaired accessible Wii Remote game AudiOdyssey. In 2008, he started Fire Hose Games after he lost a bet. He was the driving force behind Slam Bolt Scrappers and Go Home Dinosaurs, and assisted with the development of Dance Central, Rock Band Blitz, Ms. Splosion Man PC, and most recently Catlateral Damage and 20XX. Eitan plays ice hockey religiously and thinks Lemmings is the best game ever made.
Jack Dalrymple // Cap and Cut, Senior Vice President
Jack Dalrymple is an industry veteran at producing trailers and marketing games, Cinematics Director at Bit Fry, SVP of Marketing at Ape Law, and owner of Cap and Cut a Boston based trailer house and creative design studio. As Lead Editor and Technical Director at WB Games’ Turbine Studio from 2004 to 2014, he developed and edited more than $10 million in marketing trailers and ingame cutscenes with over 9 million views online and built and managed one of the first live HD game capture cinematics studios in the world.
Jack mentors at MassDiGi, where he speaks and gives students direction on their game trailers. His all encompassing approach to design, presentation and consistency across brand is leading the marketing initiative to launch Ape Law’s horror adventure game, Albino Lullaby. With Cap and Cut, Jack maintains the highest quality mobile capture rig in the Greater Boston Area and is available for game capture and trailer production for indie and AAA studios across the region.
Justin Pappas // Ape Law, Founder and Creative Director
Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' and is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype.
Sam Butin // iNK Stories, Associate Producer
A staff associate producer at iNK Stories - a New York City studio that embraces innovation within storytelling. Sam is a key team member of the boutique studio involved with every aspect of development, production and marketing. 1979 Revolution is iNK's most innovative and latest coup called, “A truly revolutionary game” by the New Yorker. 1979 is a narrative adventure video game based on the real events of the revolution in Iran - the genre defining first title in a series of games by iNK. Set to release in Fall ’15 on all platforms. The immersive exhibit based on the game has already toured - premiering at Sundance’s New Frontier Exhibit where The Week called it “5 Top Highlights of Sundance”, SXSW, Sheffield International Doc Festival, Museum of Moving Image (NYC), FoST and more.
Prior to iNK, Sam received his BFA in Film Production from New York University and worked in both documentary broadcast and web production for companies including BBC Television and Blue Man Group.
Trevor Stricker // Disco Pixel, President
Trevor started making games on the Dreamcast when games came on disks and people read about them in magazines printed on dead trees. He spent a decade making console games like NBA 2K and Panzer Dragoon Orta in roles from coffee fetcher to designer to lead programmer. He went indie in 2008, way before it was mainstream. He was in charge of development for Quickhit NFL Football, an early F2P online game that raised VC, signed the NFL, and sold to a publisher. After that he founded Disco Pixel where his love of rhythm games drummed up Jungle Rumble. It recently launched on PlayStation Vita and iOS, where it rose to the top of the music game charts in countries from the US to the Netherlands to Japan.