Panels Overview


Our Conference hosts eight world-class panels held in five sessions.  

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Panels Overview


Our Conference hosts eight world-class panels held in five sessions.  

Play, Perform, Participate


Our mediatized culture invites us to access and interact with artistic productions and technological objects through play, performance, and participation. This panel will look at how these practices overlap in public, private, and virtual spaces.

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Play, Perform, Participate


Our mediatized culture invites us to access and interact with artistic productions and technological objects through play, performance, and participation. This panel will look at how these practices overlap in public, private, and virtual spaces.

Rachel Ginsberg Strategist

Rachel Ginsberg
Strategist

Rachel Ginsberg
Strategist // Panel Moderator

As a multidisciplinary strategist, Rachel Ginsberg explores the space between brand and experience, and designs initiatives to bridge it. Rachel’s work has been executed widely across organizations large and small, ranging from brand strategy to experience design for clients like Target, L’Oreal, Yale Medical Group, Caleres, and Clean. Additionally, Rachel works with Columbia University's Digital Storytelling Lab to design methodology that merges storytelling, collaborative practice, and emerging technology, and can be used to address pressing global challenges. Whenever she can make the time, Rachel loves taking epic road trips, and getting lost in the woods with her dog, Beatrice.

Tau Zaman Head Writer at LIMINUS

Tau Zaman
Head Writer at LIMINUS

Tau Zaman
Head Writer at LIMINUS

Tau Zaman is the Head Writer for Liminus, premiering at the MIT's 2016 Hacking Arts festival. He uses his Bachelor's degree in Political Communication from Emerson College to tell unconventional stories in equally unorthodox formats. He served as Assistant Producer for Cyclops at the Oberon Theater, and now also writes for ars Paradoxica in his rare free time. You can follow Tau on Twitter: @tauzaman

Theo Watson Creative Director, Design I/O

Theo Watson
Creative Director, Design I/O

Theo Watson
Creative Director at Design I/O

Theo Watson is an artist, designer and experimenter whose work is born out of the curiosity and excitement of designing experiences that come alive and invite people to play. He is a co-founder of Design I/O, a creative studio specializing in interactive installations and is also co-founder of the openFrameworks project, a cross-platform, open-source toolkit for creative coding in C++.  In 2010, he was awarded Prix Ars Electronia's Golden Nica in Interactive Art for his work on the Eyewriter project.  His work has been shown at MoMA, Tate Modern, Ars Electronica, The Sundance Film Festival, Res Fest, REMF, Cinekid, Montevideo, OFFF, SHIFT, ICHIM, The Creators Series, Deitch Projects, Eyebeam, Pixel Gallery, Museum N8 Amsterdam.  

Rachel Chanoff Founder and Executive Director, THE OFFICE Performing Arts + Film

Rachel Chanoff
Founder and Executive Director,
THE OFFICE Performing Arts + Film

Rachel Chanoff
Founder and Executive Director at THE OFFICE Performing Arts + Film

Rachel Chanoff has been working in performing arts and film for over thirty years and is the founder and director of THE OFFICE performing arts + film, a New York City-based programming, consulting, and production company. She is the Curator of Performing Arts and Film for the Massachusetts Museum of Contemporary Art (MASS MoCA), Director of Programming of the CenterSeries at the '62 Center for Theater and Dance at Williams College, Consultant to the Feature Film and Theater Programs for the Sundance Institute and consultant to the Rawi screenwriters lab in Jordan, Chair of the New York Jewish Film Festival selection committee, and Curator of Music and Family programming at 92YTribeca, and the Artistic Director of Celebrate Brooklyn!, New York’s longest running free outdoor performing arts and film festival. Rachel is also proud to serve on the board of the 52nd Street Project and Working Films. She is a long time participant in the Theater Development Fund’s Open Doors program, which introduces underserved high school students to the theater.

Daisy Nam Assistant Director, Carpenter Center for the Visual Arts, Harvard University

Daisy Nam
Assistant Director, Carpenter Center for the Visual Arts, Harvard University

Daisy Nam
Assistant Director at Carpenter Center for the Visual Arts, Harvard University

Daisy Nam is currently the assistant director at the Carpenter Center for the Visual Arts, Harvard University. She has over a decade of experience working in educational and art institutions. Previously she was the assistant director of public programs at the School of the Arts, Columbia University, curating programs and working with artists to engage with the campus community and public at large. At the Solomon R. Guggenheim Museum she developed initiatives to support the museum’s collection, exhibition and educational programs. She holds a master's degree in Curatorial and Critical Studies from Columbia University and a bachelor's degree in Art History from New York University.

Dance and New Media


Our film screening and panel discussion explores how intangible physical environments and the imaginative can be expressed through new media and innovative choreography. Join us as we explore how conversations of the digital age, power and social consciousness, spirituality and the human condition, surrealism and the fantastical are communicated through the latest creative innovations in dance. Get excited for wearables, motion capture, projection mapping, and progressive dance theater.

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Dance and New Media


Our film screening and panel discussion explores how intangible physical environments and the imaginative can be expressed through new media and innovative choreography. Join us as we explore how conversations of the digital age, power and social consciousness, spirituality and the human condition, surrealism and the fantastical are communicated through the latest creative innovations in dance. Get excited for wearables, motion capture, projection mapping, and progressive dance theater.

Callie Chapman Artistic Director, Zoe Dance Company

Callie Chapman
Artistic Director, Zoe Dance Company

CALLIE CHAPMAN
ARTISTIC DIRECTOR at zoe dance company // PANEL MODERATOR

Callie Chapman is a graphic designer (web + print), projection designer, arts marketer, and choreographer from Boston. For the past 15 years she has worked as a freelancer tackling many projects that vary from designing a simple website, to organizing and designing a 100+ page membership directory. As a choreographer of Zoe Dance Company, Callie has learned and utilized projection design into her work. In addition to implementing video projection internally, she has worked with Odyssey Opera, Prometheus Dance, and Tabula Rasa on projection designs in a live performance settings.

Christian "Mio" Loclair Creative Director of Waltz Binaire

Christian "Mio" Loclair
Creative Director of Waltz Binaire

Christian "Mio" Loclair
Creative Director of Waltz Binaire

Christian “Mio” Loclair, creative director at Waltz Binaire, explores the harmonic friction of human bodies, movement and nature colliding with digital aesthetics. Walz Binaire is a creative studio, for human motion in digital design. His award winning art of immersive installations, digital projections and theater performances are shown around the globe, combining expertise from urban and contemporary dance, human computer interaction and digital design. Christian “Mio” Loclair joins us from Berlin, Germany.

André M. Zachery Renegade Performance Group, Director

André M. Zachery
Renegade Performance Group, Director

André M. Zachery
Director of Renegade Performance Group

André M. Zachery, director of Renegade Performance Group, is a Brooklyn, NY based inter-disciplinary artist and 2016 NYFA Fellow in Choreography. His artistic-focus frames and layers the aesthetics, conceptions and practices of Black expression through the body and technology. This is in relationship to self-identification, communal understanding, diaspora lineage and non-binary empowerment. RPG has received several residencies, awards and support for its ongoing work. André M. Zachery joins us from Tallahassee, FL.

 

Maria Takeuchi Audio-Visual Composer and Co-Director of as·phyx·i·a

Maria Takeuchi
Audio-Visual Composer and Co-Director of as·phyx·i·a

Maria Takeuchi
Audio-Visual Composer and Co-Director of
 as·phyx·i·a

Maria Takeuchi as ÉMU is a multi-instrumental music producer and artist, based in Brooklyn, originally from Japan. Maria’s synesthetic composition, which appeals to other senses beyond hearing, expresses philosophy and emotion inspired by nature, nostalgia, and friction in the life in abstract, as if to paint on canvas by colored sound. Her sound is easily “visualized” by listeners. Her current project, "as·phyx·i·a" is a collaborative effort and experimental film created with 3D artist and art director Frederico Phillips, performed by Shiho Tanaka. Maria was responsible for co-directing the project and created an original sound track which guided the narrative. Maria Takeuchi joins us from Brooklyn, NY.

Maziar Ghaderi Mutlimedia Artist

Maziar Ghaderi
Mutlimedia Artist

Maziar Ghaderi
Multimedia Artist

Maziar Ghaderi is a Toronto-based multimedia artist whose artistic practice, Playformance lies at the intersection of cultural intangibles (UNESCO's definition), interactive technology and the experiential. Playformance translates reimagined historicized, cultural dances to light and sound in real-time. Maziar's work has been curated in Toronto, Vancouver, Halifax, Los Angeles, Istanbul, Dubai, Abu Dhabi. The merit of his artistic practice and design research has been recognized by the International Symposium on Electronic Art, The Creator's Project and SIGGRAPH. Maziar Ghaderi joins us from Toronto, Canada.

 

Sidra Bell Artistic Director, Sidra Bell New York

Sidra Bell

Artistic Director, Sidra Bell New York

Sidra bell
artistic director of sidra bell DANCE new york

Sidra Bell is the artistic director of Sidra Bell Dance New York, a boutique brand of prolific movement illustrators based in New York City that presents and fosters innovative and progressive dance theater. Her work combines design, media, and fashion creating a singular vision in contemporary dance. SBDNY is rapidly gaining an international profile for work that reveals aspects of the human condition through a distinctly female lens. Her award-winning work and unique creative practice has been presented throughout the United States, Canada, Europe, and South America. Sidra Bell is the current Harvard dance artist-in-resident through the Harvard Dance Department and joins us from New York.

From Bits to Hits: the Changing Music Industry


This panel will look at the future of the music industry as new technology, such as blockchain, comes into play. Innovative technology has certainly transformed the way we listen to music, but can it also help remove barriers between artists, consumers, and transactions, change the way music is distributed, and how creators are compensated?

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From Bits to Hits: the Changing Music Industry


This panel will look at the future of the music industry as new technology, such as blockchain, comes into play. Innovative technology has certainly transformed the way we listen to music, but can it also help remove barriers between artists, consumers, and transactions, change the way music is distributed, and how creators are compensated?

Cherie Hu Music and Tech Writer, Forbes

Cherie Hu
Music and Tech Writer, Forbes

Cherie Hu
Music and Tech Writer at Forbes // Panel Moderator

Cherie Hu is a Media & Entertainment Writer for Forbes, focusing on the intersection between technology and the music business. Her writings on music and culture have also appeared in Music Ally, Synchtank and the Harvard Political Review. Previously, she spearheaded a music-industry research project at Harvard Business School, worked in A&R at Interscope Records and studied classical piano at Juilliard. She has spoken at several music and entertainment conferences including Sónar+D, SheTek, the New Music Seminar and the Virtual Music Biz Summit.

glenn mcdonald Data Alchemist, Spotify

glenn mcdonald
Data Alchemist, Spotify

glenn mcdonald
Data Alchemist at Spotify

glenn mcdonald is a Data Alchemist at Spotify, where he spends his time turning interesting data into meaningful and useful data, or sometimes vice versa. Several of his attempts to explore and organize awe appear at Every Noise at Once (everynoise.com), or on his blog at furia.com.

Jean Cook  Musician and Co-Director of the FMC Artist Revenue Streams Project  

Jean Cook 
Musician and Co-Director of the FMC Artist Revenue Streams Project
 

Jean Cook
Musician and Co-Director of the FMC Artist Revenue Streams Project

Jean Cook is a musician, producer, and Program Associate for the Internet Freedom Initiative at the Ford Foundation. Previously directing research, education, and advocacy initiatives for Future of Music Coalition (FMC), Jean's most recent role was the co-­director of FMC’s Artist Revenue Streams research project, assembling one of the broadest and most ambitious data sets on US­-based musician income and copyright. Jean served on the founding Steering Committee for the Cultural Research Network (USA), and as a musician, she has performed on over 75 albums, including two Grammy nominations, and has toured over 700 dates on four continents with various groups including Jon Langford, Beauty Pill, and Ida/Elizabeth Mitchell. 

Jesse Walden Co-Founder, Mediachain Labs

Jesse Walden
Co-Founder, Mediachain Labs

Jesse Walden
Co-Founder at Mediachain Labs

Jesse Walden is co-founder of Mediachain Labs where he is leading the open source development of Mediachain, a blockchain-based media library to connect creators and Prior to starting Mediachain Labs, Jesse co-founded independent artist management firm, Cool Managers where he represented musicians such as Solange Knowles, Blood Orange and others. Mediachain Labs is backed by Union Square Ventures and Andreessen Horowitz.

Ryan Holladay Musician and Multimedia Artist The Holladay Brothers

Ryan Holladay
Musician and Multimedia Artist
The Holladay Brothers

Ryan Holladay
Musician and Multimedia Artist, The Holladay Brothers

Ryan Holladay is a sound artist and musician who works collaboratively with his brother, Hays, on projects that range from location-aware albums to site-specific sound installations. He is a 2016 Senior TED Fellow, a 2014 Aspen Ideas Scholar and former visiting artist at Stanford University's Experimental Media Art Department.

 

 

Biotech and Art


The future will not be fabricated, it will be grown! Technologists will no longer be restrained by Moore's law. The saws and screws in our workshops and schools will be replaced with desktop bio-printers. Artists and designers will speculate on the paradigm-shifting applications of this future world. This panel brings together biologists, technologists and artists to discuss the fascinating technologies, applications and philosophies this micro-scale world can offer us.

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Biotech and Art


The future will not be fabricated, it will be grown! Technologists will no longer be restrained by Moore's law. The saws and screws in our workshops and schools will be replaced with desktop bio-printers. Artists and designers will speculate on the paradigm-shifting applications of this future world. This panel brings together biologists, technologists and artists to discuss the fascinating technologies, applications and philosophies this micro-scale world can offer us.

David Sun Kong Synthetic Biologist,  MIT Lincoln Laboratory

David Sun Kong
Synthetic Biologist,  MIT Lincoln Laboratory

David Sun Kong
Synthetic Biologist at MIT, Lincoln Laboratory // Panel Moderator

David Sun Kong is a Synthetic Biologist, community organizer, musician, and photographer based in Lexington, MA. He conducted his graduate studies at MIT’s Media Laboratory, receiving a Master's degree for developing technology for printing nanostructures with energetic beams and a Ph.D. for demonstrating the first gene synthesis in a microfluidic (“lab-on-a-chip”) system. He was recognized as an emerging leader in synthetic biology as a "LEAP" fellow, served as a guest faculty member at the Marine Biology Lab in Woods Hole, MA, and is co-founder and managing faculty of "How To Grow (Almost) Anything, an international course on synthetic biology. He founded and chaired new Microfluidic and Hardware Tracks for the International Genetically Engineered Machines Competition (iGEM) and is the official iGEM DJ. He currently conducts synthetic biology, microfluidics, and digital fabrication research at MIT’s Lincoln Laboratory with a focus on open-source hardware and democratizing technology.

Christina Agapakis Creative Director, Ginkgo Bioworks

Christina Agapakis
Creative Director, Ginkgo Bioworks

Christina Agapakis
Creative Director at Ginkgo Bioworks

Christina Agapakis is creative director of Ginkgo Bioworks, a biological design company growing cultured products for partners across many industries. Her work brings together biologists, engineers, designers, artists, and social scientists to explore the future of biotechnology. During her PhD at Harvard, she worked on producing hydrogen fuel in bacteria and making photosynthetic animals. She has taught designers at the Art Center College of Design and biomolecular engineers at UCLA, and she once made cheese using bacteria from the human body.

 

Julie Legault Founder and Creative Director, Amino Labs Inc.

Julie Legault
Founder and Creative Director, Amino Labs Inc.

Julie Legault
Founder and Creative Director at Amino Labs, Inc.

Amino Labs is headed by Creative Director, Julie Legault. Julie has more than a decade of experience in interactive and speculative design, and product development. Julie received a B.F.A Design and Art (Concordia University, Canada), a M.A Goldsmithing, Metalsmithing (Royal College of Art, UK), and a M.Sc Media Arts and Science (Media Lab, Massachusetts Institute of Technology, USA).  

Natalie Kuldell President, The BioBuilder Educational Foundation Instructor, MIT Department of Biological Engineering THE OFFICE Performing Arts + Film

Natalie Kuldell
President, The BioBuilder Educational Foundation
Instructor, MIT Department of Biological Engineering

THE OFFICE Performing Arts + Film

Natalie Kuldell
President at The BioBuilder Educational Foundation
Instructor at MIT, Department of Biological Engineering

Natalie Kuldell leads BioBuilder, a nonprofit organization that takes cutting-edge research projects in synthetic biology and transforms them into teachable modules that students and teachers can investigate together. The BioBuilder curriculum is now taught in almost every US state and around the world. A BioBuilder textbook was published by O’Reilly Media. In 2017 BioBuilder will open a community lab in Kendall Square’s LabCentral. Dr. Kuldell studied Chemistry as an undergraduate at Cornell, completed her doctoral and post-doctoral work at Harvard Medical School, and taught at Wellesley College before joining the faculty at MIT.

Joe Davis Bio Artist

Joe Davis
Bio Artist

Joe Davis // Bio Artist

Joe Davis (born 1951) is a research affiliate in the Department of Biology at MIT, and in the George Church Laboratory at Harvard Medical School. His research and art includes work in the fields of molecular biology,bioinformatics, "space art", and sculpture, using media including centrifuges, radios, prosthetics, magnetic fields, and genetic material. Davis' teaching positions have been at MIT and the Rhode Island School of Design(RISD). Davis' works include the sculpture Earth Sphere, a landmark fog fountain at Kendall Square, Cambridge, Massachusetts, near the MIT campus; RuBisCo Stars, a transmission of a message to nearby stars from theArecibo Observatory radiotelescope in Puerto Rico, carried out in November 2009; New Age Ruby Falls, a project to create an artificial aurora using a 100,000 watt electron beam fired into the magnetosphere from a NASA space shuttle (which has not yet been carried out); and Microvenus, a piece of symbolic art involving engineering the genetic code of a microbe.

 

Remixing Our Senses


It used to be an axiom that anything that we can see/touch/taste/smell/hear must be real. But this is rapidly changing. This panel will explore how artists and companies are building or leveraging augmented/mixed reality technology to alter how we experience each other and the real world around us.

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Remixing Our Senses


It used to be an axiom that anything that we can see/touch/taste/smell/hear must be real. But this is rapidly changing. This panel will explore how artists and companies are building or leveraging augmented/mixed reality technology to alter how we experience each other and the real world around us.

Jacob Loewenstein Co-Founder, VR@MIT

Jacob Loewenstein
Co-Founder, VR@MIT

Jacob Loewenstein
Co-Founder of VR@MIT // Panel Moderator

Jacob is the Co-Founder of VR@MIT, MIT's VR/AR community. He was also the Co-Organizer of Reality, Virtually, the biggest VR/AR hackathon ever, which took place at the MIT Media Lab in October. During the Summer of 2016, he worked at Samsung Global Innovation Center developing their AR strategy. He is extremely active in the Boston VR/AR community and advises two local AR startups.


Peter Wittig Co-Founder, Motive.io

Peter Wittig
Co-Founder, Motive.io

Peter Wittig
Co-founder of Motive.io

Peter Wittig has worked in the technology industry for over 15 years. He has applied his software and database skills in games, healthcare, telecoms, simulation software and more. Peter’s career has moved him from the United States to Ireland, Argentina and now Canada. His travels have driven his interest in location based technology and how it can be used to tell a story. He now lives in Vancouver and co-founded Motive.io with two partners where he has helped creatives in numerous fields create a wide array of location-based & context-aware experiences for the last few years.

George Fifield Director, Boston Cyberarts

George Fifield
Director, Boston Cyberarts

George Fifield
Director at Boston Cyberarts

George Fifield is a media arts curator, writer, teacher and artist. He is the founder and director of Boston Cyberarts Inc., a nonprofit arts organization, which from 1999 to 2011, produced the Boston Cyberarts Festival, an international biennial Festival that included exhibitions of visual arts; music, dance, and theatrical performances as well as film and video presentations and symposia at numerous arts and educational organizations throughout Massachusetts and Rhode Island. Presently Boston Cyberarts programs the Boston Cyberarts Gallery in Jamaica Plain, and curates two large public LED screens in downtown Boston, the 80 foot LED Marquee at the Boston Convention Center and the LED low res screens at the Harbor Island Pavilion on the Rose Kennedy Greenway Conservancy.

Allison Wood Founder and CEO, Reify

Allison Wood
Founder and CEO, Reify

Allison Wood
Founder and CEO at REIFY

Allison is the founder and CEO of REIFY, a full-service B2B augmented reality (AR) platform and studio that develops proprietary AR tools and applications for brands, companies and other complementary technology firms across fashion, retail/CPG, art, media + entertainment. REIFY creates multi-sensory augmented reality experiences, allowing for a deeper and more meaningful connection between a brand and their audience. To date REIFY has worked with clients including Spotify, Refinery29, Neiman Marcus, Syfy Channel, The Tate Modern, and Unilever.

Judith Amores Researcher, MIT Media Lab

Judith Amores
Researcher, MIT Media Lab

Judith Amores
Researcher at MIT Media Lab

Judith Amores is a PhD student at the MIT Media Lab in Fluid Interfaces. She holds a Multimedia Engineer degree and has worked as a HCI Researcher at URL Barcelona and Microsoft Research. She has been exploring the interaction between people and computers with different types of interfaces and designs and has developed interactive prototypes in the area of mixed reality, remote collaboration and technologies for entertainment and learning. Judith is passionate about creating innovation through technology, mixing the real and virtual world. Her work seeks to push the boundaries of design and technology to create solutions with the power to transform our lives

Taking Virtual Storytelling to the Next Level


This panel focuses on new techniques and technology that make storytelling more immersive and interactive. Industry leaders from animated film, live-action film, and media will talk about the current challenges they face working in this rapidly changing medium and where they see virtual storytelling headed to in the future.

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Taking Virtual Storytelling to the Next Level


This panel focuses on new techniques and technology that make storytelling more immersive and interactive. Industry leaders from animated film, live-action film, and media will talk about the current challenges they face working in this rapidly changing medium and where they see virtual storytelling headed to in the future.

ALEX LIAN DIRECTOR OF RELEASE & TOOLING AT UNITY R&D

ALEX LIAN
DIRECTOR OF RELEASE & TOOLING AT UNITY R&D

Alex Lian
DIRECTOR OF RELEASE & TOOLING AT UNITY R&D// PANEL MODERATOR

Alex Lian is the Director of Release & Tooling in Unity's R&D HQ in Copenhagen overseeing internal tooling for development as well as the release of the engine to the largest base of VR and game developers.

Samir Mallal Virtual Reality Film Director

Samir Mallal
Virtual Reality Film Director

Samir Mallal
Virtual Reality Film Director

Samir Mallal is a filmmaker whose work touches commercials, virtual reality, and documentaries. The brands he has worked with in advertising include: Coca Cola, Dell, Total, Google, GE, LG, Starbucks, Smirnoff, Tropicana, and Johnnie Walker. In 2015 Samir directed the VR film New Wave with Aron Hjtartarson from Framestore. New Wave is captured in spherical live action video, and is the first VR film to feature dynamically changing, character specific voiceover. He has also made three documentaries: Discordia, Bombay Calling and Nollywood Babylon. He was nominated with co-director Ben Addelman for the "Best World Cinema - Documentary" award during the 2009 Sundance Film Festival for the film Nollywood Babylon. He won the Grand Jury Prize at the Indian Film Festival of Los Angeles for Bombay Calling. In 2010, he won Best Young Director and a Gold Lion at the Cannes Lions International Festival of Creativity. He was also selected for the Saatch & Saatchi New Directors Showcase.

Matheus Barros Chief Strategy Officer, CUBOCC

Matheus Barros
Chief Strategy Officer, CUBOCC

Matheus Barros
Chief Strategy Officer of CUBOCC

After building from ground up CUBOCC's media capability, Matheus co-founded FLAGCX holding by architecting the business model for exponential growth and fast change. He launched one of the largest programmatic solutions in Brazil, is currently the CEO for the USA office in New York where he leads the group global expansion and was considered top 50 most innovative marketing professionals in Brazil in 2014 and one of 2016 AdAge's 40 under 40 list. Before joining advertising, Matheus was a marketer at Unilever majorly working with AXE.

NovySan MIT Media Lab

NovySan
MIT Media Lab

NovySan
MIT Media Lab

Dan Novy (also known as NovySan) is a PhD student at the MIT Media Lab, where he works to decrease the alienation fostered by traditional passive media consumption; increase social interaction through transparent, interconnected and fluid media; and create enriched, active, and inspired immediate experiences. He is an Emmy- and Visual Effects Society Award-winning VFX Technical Supervisor, Transmedia Experience Designer, and Artist. At the University of Illinois at Urbana-Champaign, he received a BFA in Theatre and an MA in Theatre History, with a double emphasis in the technical history of the theatre and shamanic ritual performance in pre-agrarian societies. He is the former Chair of the Visual Effects Society's Technology Committee, former Visiting Scientist at Magic Leap, and Co-Instructor of the Media Lab's 'Science Fiction-Inspired Prototyping' and 'Indistinguishable From Magic' classes.

Shannon Ryan Head of Development, Oculus Story Studio

Shannon Ryan
Head of Development, Oculus Story Studio

Shannon Ryan
Head of Development at Oculus Story Studio

Shannon has over 12 years of development and production experience at Pixar Animation Studios. She has worked with various directors during the ideation and incubation phase, and managed story, editorial, and animation on films such as UP, Cars 2, and The Good Dinosaur. Shannon brings her traditional filmmaking experience to the pioneering medium of narrative VR.

Tools for Creatives


Tools for making, for learning, for funding, for connecting, and for sharing... How do we build tools with communities of creatives, makers, and entrepreneurs in mind? Where are we going with these tools, and how are these tools shaping the ways we create and do business? We’ll bring industry leaders from Adobe, Autodesk, and Kickstarter together with makers and entrepreneurs from NuVu Studio and SproutsIO to discuss the bigger picture impact of tools for creatives.

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Tools for Creatives


Tools for making, for learning, for funding, for connecting, and for sharing... How do we build tools with communities of creatives, makers, and entrepreneurs in mind? Where are we going with these tools, and how are these tools shaping the ways we create and do business? We’ll bring industry leaders from Adobe, Autodesk, and Kickstarter together with makers and entrepreneurs from NuVu Studio and SproutsIO to discuss the bigger picture impact of tools for creatives.

Mickey McManus Visiting Research Fellow, Autodesk

Mickey McManus
Visiting Research Fellow, Autodesk

Mickey McManus
Visiting Research Fellow at Autodesk // Panel Moderator

Mickey McManus, IDSA, is a visiting research fellow at Autodesk, and principal & chairman of the board at MAYA Design, a design consultancy and innovation lab. He's a pioneer in pervasive computing, collaborative innovation, human-centered design and education. McManus holds nine patents in connected products and vehicles and services, and spearheaded the launch of MAYA's Pervasive Computing practice. In 2012, McManus wrote the award-winning book Trillions: Thriving in the Emerging Information Ecology, which serves as a field guide to the future—where devices outnumber people, and computing will be accessible freely in the ambient environment.

Mark Rupert Senior Director, Adobe for Education

Mark Rupert
Senior Director, Adobe for Education

Mark Rupert
Senior Director at Adobe for Education
 

Mark Rupert is the Senior Director of Education at Adobe. His team's mission is to inspire and empower the next generation to be lifelong creators. Mark started his career as a teacher in Japan. Since then he has held sales, marketing and ecommerce leadership roles at BMW, Gap Inc., Art.com, and Adobe. He is passionate about education, leading teams, and the ability to leverage data and technology to build great customer experiences. Mark has a BA from Saint Olaf College and an MBA from Columbia Business School in New York.

 

Jenny Farrah Founder and CEO, SproutsIO

Jenny Farrah
Founder and CEO, SproutsIO

Jenny Farah
Founder and CEO at SproutsIO

As co-founder and CEO of SproutsIO, Jennifer Broutin Farah leads the development of new technologies that redefine our interaction with food. Drawing from her childhood experience growing fruits and vegetables in the suburbs of Detroit, Jennifer believes the spirit of the gardener extends beyond growing plants; it represents the ability to thoughtfully nurture and participate in the world around us.

Jennifer earned an M.S. in Media Arts and Sciences from the MIT Media Lab, an M.S. Advanced Architecture Design from Columbia University, and a BArch from the University of Miami. She has taught at Columbia University, Pratt Institute, and at the New York City College of Technology, and continues to lecture internationally. She was selected as an Innovation Fellow by Wired Magazine, a Tech Hero by Glamour Magazine, a finalist for the Cartier Women's Initiative Awards, and an INK Fellow.

Julio Terra Director of Design and Technology Outreach, Kickstarter

Julio Terra
Director of Design and Technology Outreach, Kickstarter

Julio Terra
Director of Design and Technology Outreach at Kickstarter

Julio Terra is the Director of Design and Technology Outreach at Kickstarter. He supports and celebrates work from creators and organizations in these communities, like Pebble, Hax and Maker Faire. Before joining Kickstarter, Julio produced interactive installations at the LAB at Rockwell Group, managed global marketing programs for large technology companies, and graduated from NYU’s ITP program in 2011.

Saba Ghole Co-Founder and Chief Creative Director, NuVu Studio

Saba Ghole
Co-Founder and Chief Creative Director, NuVu Studio

Saba Ghole
Co-Founder and Chief Creative Director at NuVu Studio

Saba Ghole is an architectural-urban designer turned education-technology entrepreneur. As Co-Founder and Chief Creative Officer of NuVu, an innovation school for middle and high school students based in Cambridge, MA, Saba leads the school's agenda of creativity and experimentation. Students at NuVu collaborate with experts on projects such as new medical devices, interactive games, and brainwave-generated art. Saba received her Masters in Urban Design at MIT. Saba's urban design experience has included work on innovative educational projects such as the Central Los Angeles High School #9 while working at Coop Himmelb(l)au and the Princess Nora Bint Abdulrahman University in Riyadh while working at leading architecture firm Perkins+Will. Saba is passionate about creating interactive art that raises social awareness and strengthens community through building inclusive urban spaces. Her art pieces Pulse and Bloom and Grove are two of the largest biofeedback-art installations of their kind, and have been featured widely. Saba is an INK Fellow and TEDxSanJoseCA speaker.

Made to Measure: Fashion in the 21st Century


This panel seeks to call attention to the amount of customization now available in clothing and accessories due to wearable technology and innovation in production tools. While traditional apparel companies create for mass production, each of the panelists featured use technology and the customer’s hand to make clothing unique. The panelists will discuss the future of fashion, including the applications of 3D printing, laser cutting, sensors, and advanced textiles to fashion garments and accessories.

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Made to Measure: Fashion in the 21st Century


This panel seeks to call attention to the amount of customization now available in clothing and accessories due to wearable technology and innovation in production tools. While traditional apparel companies create for mass production, each of the panelists featured use technology and the customer’s hand to make clothing unique. The panelists will discuss the future of fashion, including the applications of 3D printing, laser cutting, sensors, and advanced textiles to fashion garments and accessories.

janett martinez_loomia.jpg

JANETT MARTINEZ
DIRECTOR OF OPERATIONS AT LOOMIA // PANEL MODERATOR

Janett Martinez leads Operations and Strategic Partnerships at Loomia - a smart fabric company voted startup of the year by Wareable. Through her work at Loomia, Janett is exploring how systems organization, storytelling and technology can enable textiles. Additionally, Janett has set up key strategic partnerships, developed Loomia's supply chain, overseen the company through a re-branding and continues to instigate both marketing and joint venture initiatives that have taken the startup from a studio to a product business. She has installed streamlined productivity systems and process at the company, providing a strong framework for growth over the next several years. Her arts and media background working at Lincoln Center, Boston's Cutler Majestic Theatre, and 88.9 WERS give her a keen sense of leadership, creativity and production. Her technical experience installing an interactive medical simulation program using with LAEDERAL medical mannequins at AUC School of Medicine resulted in an increase of use by 300%. Her time as a master electrician, stage manager, director and lighting designer both in NYC and Boston means that she has a deep understanding of how thoughtful design and technology can enable industries such as healthcare and entertainment.

Jessica Rosenkrantz - Nervous System.jpg

Jessica Rosenkrantz
Co-Founder and Creative Director of Nervous System

Founded in 2007, Nervous System has pioneered the application of new technologies in design, including generative systems, 3D printing, and webGL. Nervous System releases online design applications that enable customers to co-create products in an effort to make design more accessible. These tools allow for endless design variation and customization. Jessica Rosenkrantz graduated from MIT in 2005 and holds degrees in architecture and biology. Afterwards, she studied architecture at the Harvard Graduate School of Design. Jesse Louis-Rosenberg also attended MIT, majoring in mathematics. He previously worked as a consultant for Gehry Technologies in building modeling and design automation. Nervous System's designs have been featured in a wide range of publications, including WIRED, the New York Times, the Guardian, Metropolis, and Forbes. Jesse and Jessica have given talks on their generative design process in many forums, including MIT, Harvard, SIGGRAPH, and the Eyeo Festival. Their work is a part of the permanent collection of the Museum of Modern Art and the Cooper-Hewitt, Smithsonian Design Museum Their studio is located in Somerville, Massachusetts.

Amy Winters
Founder and Fashion Designer at Rainbow Winters

Amy Konstanze Mercedes Rainbow Winters is the founder of the fashion-technology studio Rainbow Winters and is a doctoral candidate at the Royal College of Art. Originally trained at the Central Saint Martins College of Art and Design, her work lies at the intersection of fashion, material, visual arts, music, film, dance, and theatre. Merging technology with fashion, her clothes use interactive textiles, which respond to external influences such as light, sound, speed and moisture. Alongside her work at Rainbow Winters, she is focused on developing specialist design-thinking methods in the fast growing space of soft robotic materials. She is featured in WIRED, WWB, Vertu Magazine, Trend Hunter, Vice Style, Stylist, The Guardian and Marie Claire. Shows, exhibitions, and presentations include International CES; CREATE, Brown Thomas, Dublin; Made in Future, Milan; Clever Dressing, Dana Centre, London, Science Gallery, Dublin and the UK House of Lords. 

Martijn van Strien Founder of The Post Couture Collective

Martijn van Strien
Founder of The Post Couture Collective

Martijn van Strien
Founder of The Post Couture Collective

Martijn van Strien (1988) graduated from the Design Academy Eindhoven in 2012 with majors in textile design and forecasting. After working for Bruno Pieters’ Honest by. label in Antwerp he moved to Rotterdam, where he started his own studio in 2014. Van Strien uses modern technologies to bring innovative ideas to the fashion world. By testing radically different approaches to garment design, production and consumption he changes our perception and opens possibilities for a more sustainable industry. In 2015 his studio launched The Post-Couture Collective, an open-source project that spawned the first maker community for garments. It gives consumers the possibility to produce their own clothing by introducing a line of wearable garments designed specifically for production on laser cutters and 3d printers. In February 2016 he co-wrote and published the Open Source Fashion Manifesto with Vera de Pont. Addressing designers, producers and consumers, this manifesto presents their shared vision for a sustainable fashion industry fueled by open source design and production.